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    Claude Skill · Communication

    Slack Gif Creator

    Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack.

    Claude
    Claude Code
    OpenClaw
    View source

    Skill definition (SKILL.md)


    name: slack-gif-creator description: Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack." license: Complete terms in LICENSE.txt

    Slack GIF Creator

    A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

    Slack Requirements

    Dimensions:

    • Emoji GIFs: 128x128 (recommended)
    • Message GIFs: 480x480

    Parameters:

    • FPS: 10-30 (lower is smaller file size)
    • Colors: 48-128 (fewer = smaller file size)
    • Duration: Keep under 3 seconds for emoji GIFs

    Core Workflow

    from core.gif_builder import GIFBuilder
    from PIL import Image, ImageDraw
    
    # 1. Create builder
    builder = GIFBuilder(width=128, height=128, fps=10)
    
    # 2. Generate frames
    for i in range(12):
        frame = Image.new('RGB', (128, 128), (240, 248, 255))
        draw = ImageDraw.Draw(frame)
    
        # Draw your animation using PIL primitives
        # (circles, polygons, lines, etc.)
    
        builder.add_frame(frame)
    
    # 3. Save with optimization
    builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
    

    Drawing Graphics

    Working with User-Uploaded Images

    If a user uploads an image, consider whether they want to:

    • Use it directly (e.g., "animate this", "split this into frames")
    • Use it as inspiration (e.g., "make something like this")

    Load and work with images using PIL:

    from PIL import Image
    
    uploaded = Image.open('file.png')
    # Use directly, or just as reference for colors/style
    

    Drawing from Scratch

    When drawing graphics from scratch, use PIL ImageDraw primitives:

    from PIL import ImageDraw
    
    draw = ImageDraw.Draw(frame)
    
    # Circles/ovals
    draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
    
    # Stars, triangles, any polygon
    points = [(x1, y1), (x2, y2), (x3, y3), ...]
    draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
    
    # Lines
    draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
    
    # Rectangles
    draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
    

    Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

    Making Graphics Look Good

    Graphics should look polished and creative, not basic. Here's how:

    Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

    Add visual depth:

    • Use gradients for backgrounds (create_gradient_background)
    • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

    Make shapes more interesting:

    • Don't just draw a plain circle - add highlights, rings, or patterns
    • Stars can have glows (draw larger, semi-transparent versions behind)
    • Combine multiple shapes (stars + sparkles, circles + rings)

    Pay attention to colors:

    • Use vibrant, complementary colors
    • Add contrast (dark outlines on light shapes, light outlines on dark shapes)
    • Consider the overall composition

    For complex shapes (hearts, snowflakes, etc.):

    • Use combinations of polygons and ellipses
    • Calculate points carefully for symmetry
    • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

    Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

    Available Utilities

    GIFBuilder (core.gif_builder)

    Assembles frames and optimizes for Slack:

    builder = GIFBuilder(width=128, height=128, fps=10)
    builder.add_frame(frame)  # Add PIL Image
    builder.add_frames(frames)  # Add list of frames
    builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
    

    Validators (core.validators)

    Check if GIF meets Slack requirements:

    from core.validators import validate_gif, is_slack_ready
    
    # Detailed validation
    passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
    
    # Quick check
    if is_slack_ready('my.gif'):
        print("Ready!")
    

    Easing Functions (core.easing)

    Smooth motion instead of linear:

    from core.easing import interpolate
    
    # Progress from 0.0 to 1.0
    t = i / (num_frames - 1)
    
    # Apply easing
    y = interpolate(start=0, end=400, t=t, easing='ease_out')
    
    # Available: linear, ease_in, ease_out, ease_in_out,
    #           bounce_out, elastic_out, back_out
    

    Frame Helpers (core.frame_composer)

    Convenience functions for common needs:

    from core.frame_composer import (
        create_blank_frame,         # Solid color background
        create_gradient_background,  # Vertical gradient
        draw_circle,                # Helper for circles
        draw_text,                  # Simple text rendering
        draw_star                   # 5-pointed star
    )
    

    Animation Concepts

    Shake/Vibrate

    Offset object position with oscillation:

    • Use math.sin() or math.cos() with frame index
    • Add small random variations for natural feel
    • Apply to x and/or y position

    Pulse/Heartbeat

    Scale object size rhythmically:

    • Use math.sin(t * frequency * 2 * math.pi) for smooth pulse
    • For heartbeat: two quick pulses then pause (adjust sine wave)
    • Scale between 0.8 and 1.2 of base size

    Bounce

    Object falls and bounces:

    • Use interpolate() with easing='bounce_out' for landing
    • Use easing='ease_in' for falling (accelerating)
    • Apply gravity by increasing y velocity each frame

    Spin/Rotate

    Rotate object around center:

    • PIL: image.rotate(angle, resample=Image.BICUBIC)
    • For wobble: use sine wave for angle instead of linear

    Fade In/Out

    Gradually appear or disappear:

    • Create RGBA image, adjust alpha channel
    • Or use Image.blend(image1, image2, alpha)
    • Fade in: alpha from 0 to 1
    • Fade out: alpha from 1 to 0

    Slide

    Move object from off-screen to position:

    • Start position: outside frame bounds
    • End position: target location
    • Use interpolate() with easing='ease_out' for smooth stop
    • For overshoot: use easing='back_out'

    Zoom

    Scale and position for zoom effect:

    • Zoom in: scale from 0.1 to 2.0, crop center
    • Zoom out: scale from 2.0 to 1.0
    • Can add motion blur for drama (PIL filter)

    Explode/Particle Burst

    Create particles radiating outward:

    • Generate particles with random angles and velocities
    • Update each particle: x += vx, y += vy
    • Add gravity: vy += gravity_constant
    • Fade out particles over time (reduce alpha)

    Optimization Strategies

    Only when asked to make the file size smaller, implement a few of the following methods:

    1. Fewer frames - Lower FPS (10 instead of 20) or shorter duration
    2. Fewer colors - num_colors=48 instead of 128
    3. Smaller dimensions - 128x128 instead of 480x480
    4. Remove duplicates - remove_duplicates=True in save()
    5. Emoji mode - optimize_for_emoji=True auto-optimizes
    # Maximum optimization for emoji
    builder.save(
        'emoji.gif',
        num_colors=48,
        optimize_for_emoji=True,
        remove_duplicates=True
    )
    

    Philosophy

    This skill provides:

    • Knowledge: Slack's requirements and animation concepts
    • Utilities: GIFBuilder, validators, easing functions
    • Flexibility: Create the animation logic using PIL primitives

    It does NOT provide:

    • Rigid animation templates or pre-made functions
    • Emoji font rendering (unreliable across platforms)
    • A library of pre-packaged graphics built into the skill

    Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

    Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

    Dependencies

    pip install pillow imageio numpy
    
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